Resident Evil 5

 

 

 

Look, most games take awhile to really finish.  Resident Evil 5 is no different.  Problem is, you get to the end and realize it totally sucks because it not only mashes up a bunch of superior games, but it also falls back on a bunch of trite movie conventions.

Just to give some perspective, the Resident Evil game franchise has topped 40 million units sold worldwide, easily topping Capcom’s next best selling game franchise.  Resident Evil 5, the newest installment has contributed 4 million units by itself.  Admittedly this places the franchise behind heavy hitters such as Zelda, Grand Theft Auto, and Mario.  But it’s still ahead of Gears of War, Call of Duty, and Halo.  And of course, Resident Evil is the only game franchise out of all of these titles to also sport a successful movie franchise.  [By successful, I mean financially, not artistically.]  So it’s fair to say that Resident Evil is a real powerhouse among videogame franchises.

I’ve mastered almost every Resident Evil game in the franchise (I got bored with the Verizon cell phone game and gave up).  I’m not likely to be on WCG Gamer on Sci Fi anytime soon, but the few game series I commit to, I know very well.  Resident Evil 5 came out in March and I’ve played it through a couple of times (though I haven’t unlocked all the trophies).  So it is with heavy heart that I must say that the newest addition to the Resident Evil franchise, Resident Evil 5, just . . . kind of . . . sucks.

The real problem with this game is that it just seems desperate.  Ironic, I know, for a survival horror game.  But I mean it’s desperate to hold onto its place as a major player in videogame titles rather than provide a really fun game.  This game throws in a bunch of pieces of different games to obviously try and peel off loyal followers of other games.  For example, the game puts in various duck-and-cover scenarios obviously ripped off from Gears of War.  It has the sniper sections from Call of Duty.  It puts the main character into vehicle like Halo.  And the big bosses require you to hit key vulnerable points and remove protective shielding just like Zelda.  Frankly, I was kind of surprised you didn’t get to beat up hookers to steal their money like Grand Theft Auto.

All of this is inexplicable as most of the games that Resident Evil 5 apes lack the kind of staying power that the Resident Evil franchise has demonstrated over the long hall.  IGN put a nice spin on the game saying it’s "evolved", but I had to wonder who paid them to say that.  The core of this franchise is survival.  Even though the original game pretty much ripped off Alone in the Dark, it was still incredibily innovative in its pacing.  You struggled to get just a little more ammunition by unlocking a room you could see, but not enter, only to find that there was only one box of handgun shells.  Even when they picked up the tempo in Resident Evil 4, you still worried that you would get killed.  [And I really did not expect that it would be THAT unsettling to have my computer avatar get decapitated, but it still freaks me out every time I go back to play Resident Evil 4.]

The central flaw in this game was that you have no real reason to relate to your avatar.  The two best games in the franchise, Resident Evil 2 and Resident Evil 4, focus on Leon Kennedy, a police officer who is just trying to do his job, but things go horribly wrong.  In Resident Evil 2, he shows up for his first day on the job at the Racoon City Police Department to find it overrun by zombies.  The rest of the game is his attempt to escape.  He befriends other characters, but his motive is to survive.  Resident Evil 4 gives him a promotion, but he’s now trying to rescue the President’s daughter.  The tension in the game comes from him losing her and recapturing her all while trying to fight turning into a zombie himself.  I admit it’s not Shakespeare, but for adventure/quest/puzzle/shooter games, it’s about as good a story as you can get.  The plots aren’t necessarily innovative, but at least the core value appeals to a pretty universally accepted idea of heroism, helping other people at great personal risk.

Most importantly in these games, the villain is kind of incidental.  Resident Evil 2, it’s a bad police chief and then an evil scientists.  Resident Evil 4, it’s the leader of a religious cult.  Sure, there’s an evil corporation in the background, but they aren’t really your motivation.  They represent a force of evil that wishes you harm, that you must overcome.  They exist to put you in a fight or flight frame of mind and your challenge is to maintain your humanity.  In other words there’s no "message." 

In Resident Evil 5, however, they are hoping that you hate drug companies enough that you’ll go with your character on his mission.  That’s your guy’s sole motivation, bring down the evil drug company.  It’s like The Constant Gardner on steroids.  Literally.  You should see the guns on Chris Redfield, your main character.  HGH.  I’m telling you.  And to keep the game moving you pass up obvious opportunities to escape because your character is totally devoted to stopping the spread of bioweapons.  You can’t copy Blackhawk Down when your guys can escape.

So because your main character is given this artificial motivation, you’re kind of divorced from the action.  Sure, you don’t want to get killed, but there’s no reason to look for clues.  You get to go after Albert Wesker, the Neo-esque boogeyman from the first game (and Code Veronica) because he "killed" your partner (in a flashback . . . in this game), but so what?  The advantage videogames have is that they pull you into their story with very literal interaction.  This game started with the obvious premise that we’ve all seen before–big, rich corporation exploiting the innocent citizenry.  There’s even a bonus here as the innocent citizenry happen to also be African natives.  And they even threw in a helpful African sidekick (who is also hot) to quell any complaints about racism.  [Sadly, they even threw in some whiter looking zombies for diversity sake like a Salt ‘N Pepa video.] 

But I guess they figure you won’t mind.  You may even find it credible, an evil corporation turning impoverished people into vicious zombies.  It’s not quite the vicious toxic waste of the Transporter 3, but it’s close.  Corporations hate you, especially if you’re poor.  You’re probably a young, teenage gamer, they think.  This makes total sense.  What else do corporations do except evil?  All because Capcom felt like they needed to compete with the newer, popular games.  So they threw a lot of the same game play mechanics together with the only acceptable villain these days, corporations, and figured you’d buy it. 

And judging by the success of the game, it looks like at least one corporation is successful at turning people into zombies.